Mostly if just gets players to focus less on rank and more on wow gold player level.
We expect this to be live on all US realms no later than next Tuesday, October 6, as that is when the next scheduled maintenance is set to occur.Thanks for the feedback so far. We'll get he phasing related issues sorted out for the next push. As some of noted there are sounds, VO, music, and even some creature models that are not final.Also note from a story perspective that this is the 2nd of the 3 dungeons. We had to disable the Forge of Souls for this initial PTR push due to a last minute crash bug discovered in the zone, and it begins the quest and story for the three Icecrown dungeons.Essentially there will be no ranks. Instead your spell will just grow every time you gain a level. The biggest difference you will notice is not having to train say rank 16 of Rejuv. Your spellbook would just say "Rejuvenation."Base points can still increase. In fact they will increase every level instead of in big chunks.Assume for the moment you get Rejuv at level 1 instead of level 4. Then imagine there are 85 ranks of Rejuv and you get a new rank automatically whenever you ding without visiting your trainer. It isn't a huge change conceptually, except that your level 79 Rejuvs would be buffed relative to what they are now. Mostly if just gets players to focus less on rank and more on wow gold player level (and then ultimately talents, glyphs and gear).Glyph of Icy Touch nerf in 3.3.As several players pointed out, the old glyph was driving too many other decisions with regard to spec and abilities used.