WOW GOLD players should be careful not to be caught in a position.
This type of tactic is more akin to reducing the mobility of your opponent, making them dismount to attempt to you kill you instead of going straight for the node. WOW GOLD players should be careful not to be caught in a position where they only have control of 2 out of 5 bases and believe they are defending by not fighting on a node. More often then not, what they end up experiencing is the enemy still applying pressure to them while they are unable to assault anywhere. Onto less pervasive tactics. As noted before, the stables has the only graveyard where players can near instantly spawn and in under 3 seconds be back into the fight. That makes this node slightly easier to defend then the others.The Alliance tend to leave barely anyone there though, and once the Horde have taken it, a problem arises. This same problem can also happen with the farm, as it is the Horde's first node they are given access to. Inside each starting area is yet another graveyard. When a player dies out somewhere on the map, they will go to the nearest controlled node for respawn.The problem is that if the Horde take the stables, or the Alliance take the farm, anybody who dies does not go to another controlled node, but instead back to their starting zone. It may not seem like a major issue, but the starting zone is the furthest point a player can get from any of the nodes.