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Now wow gold players can argue that your dps isn't up to par.

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That did suck and it wasn't fair and we changed it. You shouldn't be walking into that situation again. Now wow gold players can argue that your dps isn't up to par, which is a valid concern.Last time we began our look at how stories are dying in games. Stories occur on two levels in MMOs, the global and personal. I began our investigation of the global story by arriving at two conclusions about what's necessary for players to feel like they are the part of such a tale. First, players must be able to see and feel changes occur around them. Second, players need to be a source of permanent and long term change. The only aspect of gaming that currently is exploring this concept is PvP. While advances in PvP are promising so far, this focus has neglected the numerous other aspects of MMO gaming. If "war is the continuation of politics by other means" doesn't that suggest deeper potential actions behind the current pre-arranged conflicts? If "the pen is mightier than the sword" then why are players only able to use swords? The answer is that the devs won't let go of the pen.In establishing a world story, game developers have four roads open to them. The most common is to neglect it altogether, beyond the establishment of a back-story. A second method, as championed by AC and discussed last time, is to have a strong story but have it strictly controlled by the devs.


 



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