Achieving a rank would give wow gold players the title.
The risk is that the game becomes so stressful for healers that it's not fun for them. But I think healing can definitely be stressful now, and in a physically exhausting way instead of a I-need-to-make-smart-decisions-quickly way.There were only a certain number of characters on each faction that could hold each rank. The higher up you got, the less people could hold those ranks. Each week during maintenance the calculations were done and the ranks were updated. Rank 14 (Grand Marshal/High Warlord) was the top rank and would only be given to one player per faction on a realm each week.The person going for the top spot had to climb through each rank, one week at a time, earning proportionately more honor than those below his/her rank. This was also at a time when cross-realm Battlegrounds were not yet available, so it was a major time investment, often required coordination with others on the realm to run specific Battlegrounds at specific times, and sometimes even required cooperation between those gunning for rank 14.Achieving a rank would give wow gold players the title while they possessed the rank (for Grand Marshal/High Warlord this was almost always for only a week at a time) and allowed players to purchase the best PvP gear in the game. There were two sets of gear plus some other items that could be purchased. Each set of gear was split in half over two different ranks. So you could buy half of the superior PvP set at rank 6, I believe, and the rest at rank 10.